If it becomes an attacker after the second round, it enters random freeze mode at the time of the attack of the enemy team. If successful, prevent an attack of one enemy and inflict 1.5 times more damage to the enemy. [One time only] [Freeze can only be triggered once per team]
Ability
Burning slash
Ability time patrol
At the start of the second round, the charge impact speed of all the allies returns to the initial value, and the effect of changing the charge impact speed is nullified. Permanent